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- APP_STL := c++_static
- # Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
- APP_ABI := armeabi-v7a
- APP_CPPFLAGS := -frtti -std=c++11 -fsigned-char
- APP_LDFLAGS := -latomic
- # To solve windows commands char length too long
- APP_SHORT_COMMANDS := true
- USE_ARM_MODE := 1
- # MUST be careful to modify this manually
- # disable module will speed up compile time, and reduce package size
- USE_GFX_RENDERER := 1
- USE_VIDEO := 1
- USE_WEB_VIEW := 1
- USE_AUDIO := 1
- USE_SOCKET := 1
- USE_SPINE := 1
- USE_DRAGONBONES := 1
- USE_TIFF := 1
- USE_MIDDLEWARE := 1
- USE_PARTICLE := 1
- APP_CPPFLAGS += -DUSE_GFX_RENDERER=$(USE_GFX_RENDERER)
- APP_CPPFLAGS += -DUSE_VIDEO=${USE_VIDEO}
- APP_CPPFLAGS += -DUSE_WEB_VIEW=${USE_WEB_VIEW}
- APP_CPPFLAGS += -DUSE_AUDIO=${USE_AUDIO}
- APP_CPPFLAGS += -DUSE_SOCKET=${USE_SOCKET}
- APP_CPPFLAGS += -DUSE_SPINE=${USE_SPINE}
- APP_CPPFLAGS += -DUSE_DRAGONBONES=${USE_DRAGONBONES}
- APP_CPPFLAGS += -DCC_USE_TIFF=${USE_TIFF}
- APP_CPPFLAGS += -DUSE_MIDDLEWARE=${USE_MIDDLEWARE}
- APP_CPPFLAGS += -DUSE_PARTICLE=${USE_PARTICLE}
- ifeq ($(NDK_DEBUG),1)
- APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
- APP_CFLAGS += -DCOCOS2D_DEBUG=1
- APP_OPTIM := debug
- else
- APP_CPPFLAGS += -DNDEBUG
- APP_CFLAGS += -DNDEBUG
- APP_OPTIM := release
- endif
- # Some Android Simulators don't support SSE instruction, so disable it for x86 arch.
- APP_CPPFLAGS += -U__SSE__
- USE_EDIT_BOX := 1
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