SceneDelegate.m 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. //
  2. // SceneDelegate.m
  3. //
  4. #import "SceneDelegate.h"
  5. @interface SceneDelegate ()
  6. @end
  7. @implementation SceneDelegate
  8. - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
  9. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
  10. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
  11. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
  12. }
  13. - (void)sceneDidDisconnect:(UIScene *)scene {
  14. // Called as the scene is being released by the system.
  15. // This occurs shortly after the scene enters the background, or when its session is discarded.
  16. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  17. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
  18. }
  19. - (void)sceneDidBecomeActive:(UIScene *)scene {
  20. // Called when the scene has moved from an inactive state to an active state.
  21. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  22. }
  23. - (void)sceneWillResignActive:(UIScene *)scene {
  24. // Called when the scene will move from an active state to an inactive state.
  25. // This may occur due to temporary interruptions (ex. an incoming phone call).
  26. }
  27. - (void)sceneWillEnterForeground:(UIScene *)scene {
  28. // Called as the scene transitions from the background to the foreground.
  29. // Use this method to undo the changes made on entering the background.
  30. }
  31. - (void)sceneDidEnterBackground:(UIScene *)scene {
  32. // Called as the scene transitions from the foreground to the background.
  33. // Use this method to save data, release shared resources, and store enough scene-specific state information
  34. // to restore the scene back to its current state.
  35. }
  36. @end